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Codenames: Pictures & Codenames: Duet - Award-Winning Two Player Word Deduction Board Game for Adults & Families | Party Game Night, Team Building & Couples Game Night
Codenames: Pictures & Codenames: Duet - Award-Winning Two Player Word Deduction Board Game for Adults & Families | Party Game Night, Team Building & Couples Game Night

Codenames: Pictures & Codenames: Duet - Award-Winning Two Player Word Deduction Board Game for Adults & Families | Party Game Night, Team Building & Couples Game Night

$22.68 $41.25 -45%

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SKU:50468816

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Product Description

Czech Games Codenames: PicturesThe two rival spymasters know the secret identities of 25 Agents. Their teammates know the Agents only by their code names. The teams compete to see who can make contact with all of their Agents first. Spymasters give one word clues that can point to multiple pictures on the board. Their teammates try to guess the pictures of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin. Code names pictures: win or lose, it's fun to figure out the clues.Czech Games Codenames: Duet - The Two Player Word Deduction GameCodenames duet keeps the basic elements of codenames give one word clues to try to get someone to identify your agents among those on the table but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that CONGRESSIONAL investigators will get on your back about later!) to set up play, lay out 25 word cards in a 5x5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5x5 grid on the card, with nine of the Squares colored Green (representing your agents) and one square colored black (representing an assassin). the assassin is in different places on each side of the card, and three of the nine Squares on each side are also Green on the other side! collectively, you need to reveal all fifteen agents — without revealing either assassin or too many innocent bystanders — before time runs out in order to win the game. Either player can decide to give a one word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that Agent. If correct, they can attempt to identify another one. If they reveal as many as the number stated by the clue giver, then they can take one final guess, if desired. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose.

Product Features

Product 1: Mechanics: Words Association, deduction, team play

Product 1: Theme: Spies, agents, revealing secret identities

Product 1: 2 to 8 or more players, ages 14 and up

Product 2: 400 all new words compatible with original codenames

Product 2: New cooperative gameplay

Product 2: Campaign mode to record your progress

Product 2: Variable difficulty to challenge even the greatest spies